Sunday, December 29, 2013

Plot and Story = Spirit


Plot and Story work hand in hand to give the audience a one-two punch.

Plot: A Man wants to sleep with a Woman.  She wants to get drunk and tells him he needs to go buy a bottle of wine first.

Story: Man goes to buy the bottle of wine and store clerk tells him to get his Nigger ass out of the store before he calls the police.

Man must overcome racists to get a bottle of wine in order to sleep with woman

Plot deals with skills and Story deals with relationships.

Plot works to engage our logic and Story works to engage our emotion.

Together I call them Spirit.





Wednesday, December 25, 2013

Spirit of the Story - Screenwriting

Make sure that whatever inspired you to write the story, whatever excited you, remains in the story, and throughout the story.  Don't let yourself edit it out as you write and revise.  Don't let your worries edit out the reason you started writing the story in the first place.  If you feel like you've lost that initial spirit.  Let the story sit for a little.  Don't rush and add scenes just to get done.  Don't add scenes because you think they'll fit a structural model or theme idea.  The spirit is key.

Tuesday, December 17, 2013

Sorta the Point of Movies - Screenwriting

We can stand outside and watch people do stuff.

A movie gives us the opportunity to not only watch people do stuff but to see how their actions affect them.

In undeveloped screenplays, there tends to be two groups:

1) A main character who does a lot of stuff but who we never see react to the failures of their attempts to reach a goal.

2) A main character who doesn't do much but who we see react, or over react to the circumstances they are in whether good or bad.


A main character needs to have a goal and they need to fail to get it.  And then we need to see them react emotionally, wonder what went wrong, wonder how they'll ever reach that goal, then decide on the next step.

Sunday, December 8, 2013

Secrets of the Inciting Incident and Setup - Screenwriting

   
What do students of Robert Mckee believe to be the inciting incident?
The inciting incident in a screenplay or novel is that event that gets the story rolling. In The Hangover, it’s the moment when the guys wake up in their trashed villa with no memory of what happened the night before–and realize that they’ve lost their friend Doug. With that, the story kicks into gear. Everything before that is just setup.  - Steven Pressfield - Robert Mckee Student - http://www.stevenpressfield.com/
     While I agree that the moment the characters realize Doug is missing is the inciting incident, I have to say beware of an inciting incident that lands 28 pages into a story.  Beware of an inciting incident that lands anywhere other than the first scene.  Luckily, this does not occur in The Hangover.  As you'll note in this transcript of The Hangover, the first scene has Phil telling Doug's fiance that Doug is missing.  Again, this is the first scene. (See Prologue info below)

Then, the writers go back in time and well...

Let's first talk about this statement:  "Everything before that is just setup."

What is setup?

It's a poor term that's what it is.  It's a poor term because saying something is "just setup" can lead a new writer into a belief that it's a free for all and that it doesn't have much meaning in terms of the story.

When in fact, it is the engine of meaning for your story.  Without which your story will not have any meaning.

The setup is the illustration of how the characters are related to one another in terms of power.  Who is who's boss?  What life events, jobs, friendships, lives, are at stake because of this inciting incident?  How has power shifted because of this inciting incident?  What has been taken from the protagonist in terms of abstract value...honor, love, hope, faith, etc.?

How do these character get what they want from each other?  Is there a global pattern here?  Do the bad guys all lie to get what they want?  Is this a story about lying to people who trust such as in Fargo?

Setting up is not "putting up a line of dominoes."  The setup reveals itself during the following Reaction and Action scenes.

You're showing how the bad guys get what they want by use of a specific tactic, such as lying, abusing, shooting, threatening...and you're showing how the good guys initially react to this tactic...why it is they failed to stop the bad guy from his initial inciting act. Maybe they're gullible, they're fearful, they're unarmed, they're pacifists, etc...  (This is also known as Character Need - Need to stop reacting this way.)

When you make your first scene the inciting incident, action -reaction will prevail and naturally, organically, setup your story...

Setting Up is a bad term that can lead a new writer into thinking their setting the table before the guests arrived.  Your story starts with all the guests there and the bad guy making his move.

Now let's talk about the inciting incident.

What is an inciting incident?

It's the first act by your antagonist to get what they want.  It's a successful attempt.

During the inciting incident something is taken from your main character - a person, place, or thing.

(PERSON)
Perhaps a friend is murdered, or citizen of your town or city, or family member.
Perhaps one of these people is kidnapped.

Perhaps the guy you wanted to marry just got engaged.
Perhaps the girl you want to ask to the dance asked someone else.

(THING)
Perhaps an engagement ring is stolen.
Perhaps your favorite bike is stolen

(PLACE)
Perhaps your management job is terminated
Perhaps your jurisdiction of your town is being undermined.
Perhaps your incarcerated.

That NOUN represents an abstract value to your protagonist...such as Love, Honor, Respect, Freedom, Hope, Faith, etc.

Your main character's goal is to get that NOUN back and with it the abstract value it represents.

Those are the constraints of "a story."  The A and the B.  This is why placing an inciting incident 18 or 25 or 30 pages into a story makes all the scenes before it...meaningless.  A story is "Inciting incident - Final incident"

How can a NOUN represent an abstract value?

This is the point at which the stolen NOUN and the protagonists Relationships meet.

For Example:

---------Beginning of Inciting incident:

Action
Your protagonist is the manager of a restaurant and they get fired.  And they have this coupon book they hand out to their friends to get free meals.

Their friends find out that the protagonist can no longer give them free meals so they stop talking to the protagonist.

Reaction
The protagonists tells his girlfriend about it and he tells her that the coupon book represents respect.  Now he's just a nobody and before he was a somebody.
So now he says I want the job back and with it the coupon book.  There's his goal.

---------------End of inciting incident


Note and Remember:

ACTION - REACTION is a two part formula.

The NOUN is taken in the first scene.  The NOUN is regained in the second to last scene.

The last scene is the reaction scene to the second to last scene.

The NOUN is regained in the last ACTION scene and then we see the resolution in the final scene...the REACTION scene.

Prologue:

If you must use a prologue, connect it to your story in terms of character's involved.   See how in Raiders of the Lost Ark Indy is after an artifact and Belloq his rival in the Ark search is there for this one as well.  It's not just Indy doing his usual job, disconnected to the Ark search.  It's Indy competing against the Bad Guy in both searches.  Their Protagonist-Antagonist relationship is "Set Up."

You could probably argue that this is a "half an Inciting Incident"  Meaning, it shows that Indy's relationship issue is "choosing the wrong friends" as Belloq states and we see from the results of Indy's helpers running off.

The other half being "Go get the Ark" setup in the following scenes.


Update: NOUN TAKEN

A NOUN taken can be a service.  Let's say you want to give food to a hungry homeless man and he refuses to eat it.  And so you're character is stuck with this food.

Or let's say your character wants to pay a cop sit outside his house and the police refuse this protection.






Friday, December 6, 2013

Caring about your character - Screenwriting

It doesn't matter if you care about what your protagonist wants.

The only thing that matters is that your protagonist cares about what your protagonist wants.

If you feel bad for your protagonist...fine.  It doesn't matter whether you do or don't.

Make sure your protagonist cares about what they want and prove this to me, the reader/viewer, by having them attempt to get it in every scene following the inciting incident.

Thursday, December 5, 2013

ending of a story

Ending is two parts.
Action ending, then the reaction ending.
 Action ending shows the character reaching their external goal.  Reaction shows them reaching their emotional goal.

How to show an emotional goal is reached?  Their initial reaction scene will show them breaking a relationship with a person place or thing because of the initial attack in the action scene
 The final reaction scene will be a reuniting of this person place or thing with them.

Wednesday, December 4, 2013

ending emotion - screenwriting

The antagonist has the emotion your hero wants and he's full of it.
In Shawshank Norton is full of hope. And full of pride.  And he doesn't want to share it with your main character.

emotion - screenwriting

Instead of asking, what emotion do you want your script to convey...
Ask what emotion does your main character want to feel?  What do the want to feel when they reach their goal?  What do they want to feel from another character?

Monday, December 2, 2013

Beginnings and Endings - Screenwriting

Beginnings are about hooks, premises, propositions...

Endings are about characters, outcomes

An ACT - Screenwriting

What is an Act?  What is an Act break?

When a character changes sub-goals.

They have a story goal and set out to achieve it.  The reach the end of act 1 when they get the person place or thing they think will give them their story goal.

But it doesn't give them their story goal.  It sends them toward a new person, place, or thing, to fix or make the first person place or thing work.

Character wants to get a magic sword before a dragon shows up at the village.
He gets it at the end of ACT 1.
But it doesn't work.
ACT 2 find the guy made the sword.
He finds the guy at the end of Act 2
But the guy lost the directions
ACT 3 go to the Swamp and get the directions and get back to the village before the dragon shows up.